D++ (DPP)
C++ Discord API Bot Library
dpp::discord_voice_client Class Reference

Implements a discord voice connection. Each discord_voice_client connects to one voice channel and derives from a websocket client. More...

#include <discordvoiceclient.h>

+ Inheritance diagram for dpp::discord_voice_client:
+ Collaboration diagram for dpp::discord_voice_client:

Public Types

enum  send_audio_type_t { satype_recorded_audio , satype_live_audio , satype_overlap_audio }
 The audio type to be sent. More...
 

Public Member Functions

void set_user_gain (snowflake user_id, float factor)
 Sets the gain for the specified user. More...
 
virtual void log (dpp::loglevel severity, const std::string &msg) const override
 Log a message to whatever log the user is using. The logged message is passed up the chain to the on_log event in user code which can then do whatever it wants to do with it. More...
 
virtual void one_second_timer () override
 Fires every second from the underlying socket I/O loop, used for sending heartbeats. More...
 
bool is_ready ()
 voice client is ready to stream audio. The voice client is considered ready if it has a secret key. More...
 
bool is_connected ()
 Returns true if the voice client is connected to the websocket. More...
 
dpp::utility::uptime get_uptime ()
 Returns the connection time of the voice client. More...
 
 discord_voice_client (dpp::cluster *_cluster, snowflake _channel_id, snowflake _server_id, const std::string &_token, const std::string &_session_id, const std::string &_host, bool enable_dave=false)
 
virtual ~discord_voice_client () override
 Destroy the discord voice client object. More...
 
virtual bool handle_frame (const std::string &buffer, ws_opcode opcode) override
 Handle JSON from the websocket. More...
 
virtual void error (uint32_t errorcode) override
 Handle a websocket error. More...
 
void run ()
 Start and monitor websocket I/O. More...
 
discord_voice_clientsend_audio_raw (uint16_t *audio_data, const size_t length)
 Send raw audio to the voice channel. More...
 
discord_voice_clientsend_audio_opus (const uint8_t *opus_packet, const size_t length, uint64_t duration, bool send_now=false)
 Send opus packets to the voice channel. More...
 
discord_voice_clientsend_audio_opus (const uint8_t *opus_packet, const size_t length)
 Send opus packets to the voice channel. More...
 
discord_voice_clientsend_silence (const uint64_t duration)
 Send silence to the voice channel. More...
 
discord_voice_clientsend_stop_frames (bool send_now=false)
 Send stop frames to the voice channel. More...
 
discord_voice_clientset_send_audio_type (send_audio_type_t type)
 Sets the audio type that will be sent with send_audio_* methods. More...
 
discord_voice_clientset_timescale (uint64_t new_timescale)
 Set the timescale in nanoseconds. More...
 
uint64_t get_timescale ()
 Get the current timescale, this will default to 1000000 which means 1 millisecond. More...
 
discord_voice_clientspeak ()
 Mark the voice connection as 'speaking'. This sends a JSON message to the voice websocket which tells discord that the user is speaking. The library automatically calls this for you whenever you send audio. More...
 
discord_voice_clientpause_audio (bool pause)
 Pause sending of audio. More...
 
discord_voice_clientstop_audio ()
 Immediately stop all audio. Clears the packet queue. More...
 
discord_voice_clientset_iteration_interval (uint16_t interval)
 Change the iteration interval time. More...
 
uint16_t get_iteration_interval ()
 Get the iteration interval time (in milliseconds). More...
 
bool is_playing ()
 Returns true if we are playing audio. More...
 
float get_secs_remaining ()
 Get the number of seconds remaining of the audio output buffer. More...
 
uint32_t get_tracks_remaining ()
 Get the number of tracks remaining in the output buffer. This is calculated by the number of track markers plus one. More...
 
dpp::utility::uptime get_remaining ()
 Get the time remaining to send the audio output buffer in hours:minutes:seconds. More...
 
discord_voice_clientinsert_marker (const std::string &metadata="")
 Insert a track marker into the audio output buffer. A track marker is an arbitrary flag in the buffer contents that indicates the end of some block of audio of significance to the sender. This may be a song from a streaming site, or some voice audio/speech, a sound effect, or whatever you choose. You can later skip to the next marker using the dpp::discord_voice_client::skip_to_next_marker function. More...
 
discord_voice_clientskip_to_next_marker ()
 Skip tp the next track marker, previously inserted by using the dpp::discord_voice_client::insert_marker function. If there are no markers in the output buffer, then this skips to the end of the buffer and is equivalent to the dpp::discord_voice_client::stop_audio function. More...
 
const std::vector< std::string > get_marker_metadata ()
 Get the metadata string associated with each inserted marker. More...
 
bool is_paused ()
 Returns true if the audio is paused. You can unpause with dpp::discord_voice_client::pause_audio. More...
 
std::string discover_ip ()
 Discord external IP detection. More...
 
bool is_end_to_end_encrypted () const
 Returns true if end-to-end encryption is enabled for the active voice call (Discord Audio Visual Encryption, a.k.a. DAVE). More...
 
std::string get_privacy_code () const
 Returns the privacy code for the end to end encryption scheme ("DAVE"). if end-to-end encryption is not active, or is not yet established, this will return an empty string. More...
 
void get_user_privacy_code (const dpp::snowflake user, privacy_code_callback_t callback) const
 Returns the privacy code for a given user by id, if they are in the voice call, and enc-to-end encryption is enabled. More...
 
void ready_for_transition (const std::string &data)
 Notify gateway ready for a DAVE transition. More...
 
void recover_from_invalid_commit_welcome ()
 Reset dave session, send voice_client_dave_mls_invalid_commit_welcome payload with current transition Id and our new key package to gateway. More...
 
bool execute_pending_upgrade_downgrade ()
 Execute pending protocol upgrade/downgrade to/from dave. More...
 
void reinit_dave_mls_group ()
 Reset dave session and prepare initial session group. More...
 
void process_mls_group_rosters (const std::map< uint64_t, std::vector< uint8_t > > &rmap)
 Process roster map from commit/welcome. More...
 
void on_disconnect () override
 Called on websocket disconnection. More...
 
virtual void write (const std::string_view data, ws_opcode _opcode=OP_AUTO)
 Write to websocket. Encapsulates data in frames if the status is CONNECTED. More...
 
virtual bool handle_buffer (std::string &buffer) override
 Processes incoming frames from the SSL socket input buffer. More...
 
virtual void close () override
 Close websocket. More...
 
void send_close_packet ()
 Send OP_CLOSE error code 1000 to the other side of the connection. This indicates graceful close. More...
 
void enable_raw_tracing ()
 For low-level debugging, calling this function will enable low level I/O logging for this connection to the logger. This can be very loud, and output a lot of data, so only enable it selectively where you need it. More...
 
uint64_t get_bytes_out ()
 Get the bytes out objectGet total bytes sent. More...
 
uint64_t get_bytes_in ()
 Get total bytes received. More...
 
uint64_t get_unique_id () const
 Every request made has a unique ID. This increments for every request, starting at 1. You can use this for statistics, or to associate requests and replies in external event loops. More...
 
std::string get_cipher ()
 Get SSL cipher name. More...
 
void read_loop ()
 Set up non blocking I/O and configure on_read, on_write and on_error. More...
 
void socket_write (const std::string_view data)
 Write to the output buffer. More...
 
void complete_handshake (const struct socket_events *ev)
 Called while SSL handshake is in progress. If the handshake completes, the state of the socket is progressed to an established state. More...
 
void on_read (dpp::socket fd, const struct dpp::socket_events &ev)
 Called when the TCP socket has data to read. More...
 
void on_write (dpp::socket fd, const struct dpp::socket_events &e)
 Called when the TCP socket can be written to without blocking. More...
 
void on_error (dpp::socket fd, const struct dpp::socket_events &, int error_code)
 Called when there is an error on the TCP socket. More...
 

Public Attributes

class dpp::clustercreator {}
 Owning cluster. More...
 
bool terminating {}
 True when the thread is shutting down. More...
 
float end_gain {}
 The gain value for the end of the current voice iteration. More...
 
float current_gain {}
 The gain value for the current voice iteration. More...
 
float increment {}
 The amount to increment each successive sample for, for the current voice iteration. More...
 
uint32_t heartbeat_interval {}
 Heartbeat interval for sending heartbeat keepalive. More...
 
time_t last_heartbeat {}
 Last voice channel websocket heartbeat. More...
 
std::string token
 Discord voice session token. More...
 
std::string sessionid
 Discord voice session id. More...
 
snowflake server_id
 Server ID. More...
 
moving_averager moving_average
 Moving averager. More...
 
snowflake channel_id
 Channel ID. More...
 
enum dpp::discord_voice_client::send_audio_type_t send_audio_type
 
uint16_t iteration_interval {500}
 The time (in milliseconds) between each interval when parsing audio. More...
 
bool keepalive
 True if we are keeping the connection alive after it has finished. More...
 
class clusterowner
 Owning cluster. More...
 

Protected Member Functions

virtual void connect () override
 Connect to websocket server. More...
 
ws_state get_state () const
 Get websocket state. More...
 
void do_raw_trace (const std::string &message) const
 If raw_trace is set to true, log a debug message for this connection. More...
 

Protected Attributes

bool timed_out
 If true the connection timed out while waiting, when waiting for SSL negotiation, TCP connect(), or HTTP. More...
 
time_t timeout
 Time at which the connection should be abandoned, if we are still connecting or negotiating with a HTTP server. More...
 
std::string buffer
 Input buffer received from socket. More...
 
std::string obuffer
 Output buffer for sending to socket. More...
 
dpp::socket sfd
 Raw file descriptor of connection. More...
 
openssl_connection * ssl
 Openssl opaque contexts. More...
 
std::string cipher
 SSL cipher in use. More...
 
time_t last_tick
 For timers. More...
 
time_t start
 Start time of connection. More...
 
uint8_t connect_retries {0}
 How many times we retried connect() More...
 
std::string hostname
 Hostname connected to. More...
 
uint64_t bytes_out
 Bytes out. More...
 
uint64_t bytes_in
 Bytes in. More...
 
bool plaintext
 True for a plain text connection. More...
 
bool connected {false}
 True if connection is completed. More...
 
bool tcp_connect_done {false}
 True if tcp connect() succeeded. More...
 
timer timer_handle
 Timer handle for one second timer. More...
 
uint64_t unique_id
 Unique ID of socket used as a nonce You can use this to identify requests vs reply if you want. D++ itself only sets this, and does not use it in any logic. It starts at 1 and increments for each request made. More...
 
bool raw_trace {false}
 Set this to true to log all IO to debug for this connection. This is an internal developer facility. Do not enable it unless you need to, as it will be very noisy. More...
 

Detailed Description

Implements a discord voice connection. Each discord_voice_client connects to one voice channel and derives from a websocket client.

Member Enumeration Documentation

◆ send_audio_type_t

The audio type to be sent.

Note
On Windows, the default type is overlap audio. On all other platforms, it is recorded audio.

If the audio is recorded, the sending of audio packets is throttled. Otherwise, if the audio is live, the sending is not throttled.

Discord voice engine is expecting audio data as if they were from some audio device, e.g. microphone, where the data become available as they get captured from the audio device.

In case of recorded audio, unlike from a device, the audio data are usually instantly available in large chunks. Throttling is needed to simulate audio data coming from an audio device. In case of live audio, the throttling is by nature, so no extra throttling is needed.

Using live audio mode for recorded audio can cause Discord to skip audio data because Discord does not expect to receive, say, 3 minutes' worth of audio data in 1 second.

There are some inaccuracies in the throttling method used by the recorded audio mode on some systems (mainly Windows) which causes gaps and stutters in the resulting audio stream. The overlap audio mode provides a different implementation that fixes the issue. This method is slightly more CPU intensive, and should only be used if you encounter issues with recorded audio on your system.

Use discord_voice_client::set_send_audio_type to change this value as it ensures thread safety.

Enumerator
satype_recorded_audio 
satype_live_audio 
satype_overlap_audio 

Constructor & Destructor Documentation

◆ discord_voice_client()

dpp::discord_voice_client::discord_voice_client ( dpp::cluster _cluster,
snowflake  _channel_id,
snowflake  _server_id,
const std::string &  _token,
const std::string &  _session_id,
const std::string &  _host,
bool  enable_dave = false 
)

Constructor takes shard id, max shards and token.

Parameters
_clusterThe cluster which owns this voice connection, for related logging, REST requests etc
_channel_idThe channel id to identify the voice connection as
_server_idThe server id (guild id) to identify the voice connection as
_tokenThe voice session token to use for identifying to the websocket
_session_idThe voice session id to identify with
_hostThe voice server hostname to connect to (hostname:port format)
enable_daveEnable DAVE E2EE
Exceptions
dpp::voice_exceptionOpus failed to initialise, or D++ is not compiled with voice support
Warning
DAVE E2EE is an EXPERIMENTAL feature!

◆ ~discord_voice_client()

virtual dpp::discord_voice_client::~discord_voice_client ( )
overridevirtual

Destroy the discord voice client object.

Member Function Documentation

◆ close()

virtual void dpp::websocket_client::close ( )
overridevirtualinherited

Close websocket.

Reimplemented from dpp::ssl_client.

◆ complete_handshake()

void dpp::ssl_client::complete_handshake ( const struct socket_events ev)
inherited

Called while SSL handshake is in progress. If the handshake completes, the state of the socket is progressed to an established state.

Parameters
evSocket events for the socket

◆ connect()

virtual void dpp::websocket_client::connect ( )
overrideprotectedvirtualinherited

Connect to websocket server.

Reimplemented from dpp::ssl_client.

◆ discover_ip()

std::string dpp::discord_voice_client::discover_ip ( )

Discord external IP detection.

Returns
std::string Your external IP address
Note
This is a blocking operation that waits for a single packet from Discord's voice servers.

◆ do_raw_trace()

void dpp::ssl_client::do_raw_trace ( const std::string &  message) const
protectedinherited

If raw_trace is set to true, log a debug message for this connection.

Parameters
messagedebug message

◆ enable_raw_tracing()

void dpp::ssl_client::enable_raw_tracing ( )
inherited

For low-level debugging, calling this function will enable low level I/O logging for this connection to the logger. This can be very loud, and output a lot of data, so only enable it selectively where you need it.

Generally, you won't need this, it is a library development utility.

◆ error()

virtual void dpp::discord_voice_client::error ( uint32_t  errorcode)
overridevirtual

Handle a websocket error.

Parameters
errorcodeThe error returned from the websocket

Reimplemented from dpp::websocket_client.

◆ execute_pending_upgrade_downgrade()

bool dpp::discord_voice_client::execute_pending_upgrade_downgrade ( )

Execute pending protocol upgrade/downgrade to/from dave.

Returns
true if did an upgrade/downgrade

◆ get_bytes_in()

uint64_t dpp::ssl_client::get_bytes_in ( )
inherited

Get total bytes received.

Returns
uint64_t bytes received

◆ get_bytes_out()

uint64_t dpp::ssl_client::get_bytes_out ( )
inherited

Get the bytes out objectGet total bytes sent.

Returns
uint64_t bytes sent

◆ get_cipher()

std::string dpp::ssl_client::get_cipher ( )
inherited

Get SSL cipher name.

Returns
std::string ssl cipher name

◆ get_iteration_interval()

uint16_t dpp::discord_voice_client::get_iteration_interval ( )

Get the iteration interval time (in milliseconds).

Returns
iteration_interval

◆ get_marker_metadata()

const std::vector< std::string > dpp::discord_voice_client::get_marker_metadata ( )

Get the metadata string associated with each inserted marker.

Returns
const std::vector<std::string>& list of metadata strings

◆ get_privacy_code()

std::string dpp::discord_voice_client::get_privacy_code ( ) const

Returns the privacy code for the end to end encryption scheme ("DAVE"). if end-to-end encryption is not active, or is not yet established, this will return an empty string.

Returns
A sequence of six five-digit integers which can be matched against the Discord client, in the privacy tab for the properties of the voice call.

◆ get_remaining()

dpp::utility::uptime dpp::discord_voice_client::get_remaining ( )

Get the time remaining to send the audio output buffer in hours:minutes:seconds.

Returns
dpp::utility::uptime length of buffer

◆ get_secs_remaining()

float dpp::discord_voice_client::get_secs_remaining ( )

Get the number of seconds remaining of the audio output buffer.

Returns
float number of seconds remaining

◆ get_state()

ws_state dpp::websocket_client::get_state ( ) const
protectedinherited

Get websocket state.

Returns
websocket state

◆ get_timescale()

uint64_t dpp::discord_voice_client::get_timescale ( )

Get the current timescale, this will default to 1000000 which means 1 millisecond.

Returns
uint64_t timescale in nanoseconds

◆ get_tracks_remaining()

uint32_t dpp::discord_voice_client::get_tracks_remaining ( )

Get the number of tracks remaining in the output buffer. This is calculated by the number of track markers plus one.

Returns
uint32_t Number of tracks in the buffer

◆ get_unique_id()

uint64_t dpp::ssl_client::get_unique_id ( ) const
inherited

Every request made has a unique ID. This increments for every request, starting at 1. You can use this for statistics, or to associate requests and replies in external event loops.

Returns
Unique ID

◆ get_uptime()

dpp::utility::uptime dpp::discord_voice_client::get_uptime ( )

Returns the connection time of the voice client.

Returns
dpp::utility::uptime Detail of how long the voice client has been connected for

◆ get_user_privacy_code()

void dpp::discord_voice_client::get_user_privacy_code ( const dpp::snowflake  user,
privacy_code_callback_t  callback 
) const

Returns the privacy code for a given user by id, if they are in the voice call, and enc-to-end encryption is enabled.

Parameters
userUser ID to fetch the privacy code for
callbackCallback to call with the privacy code when the creation of the code is complete.
Warning
This call spawns a thread, as getting a user's privacy code is a CPU-intensive and memory-intensive operation which internally uses scrypt.

◆ handle_buffer()

virtual bool dpp::websocket_client::handle_buffer ( std::string &  buffer)
overridevirtualinherited

Processes incoming frames from the SSL socket input buffer.

Parameters
bufferThe buffer contents. Can modify this value removing the head elements when processed.

Reimplemented from dpp::ssl_client.

◆ handle_frame()

virtual bool dpp::discord_voice_client::handle_frame ( const std::string &  buffer,
ws_opcode  opcode 
)
overridevirtual

Handle JSON from the websocket.

Parameters
bufferThe entire buffer content from the websocket client
opcodeFrame type, e.g. OP_TEXT, OP_BINARY
Returns
bool True if a frame has been handled
Exceptions
dpp::exceptionIf there was an error processing the frame, or connection to UDP socket failed

Reimplemented from dpp::websocket_client.

◆ insert_marker()

discord_voice_client & dpp::discord_voice_client::insert_marker ( const std::string &  metadata = "")

Insert a track marker into the audio output buffer. A track marker is an arbitrary flag in the buffer contents that indicates the end of some block of audio of significance to the sender. This may be a song from a streaming site, or some voice audio/speech, a sound effect, or whatever you choose. You can later skip to the next marker using the dpp::discord_voice_client::skip_to_next_marker function.

Parameters
metadataArbitrary information related to this track
Returns
reference to self

◆ is_connected()

bool dpp::discord_voice_client::is_connected ( )

Returns true if the voice client is connected to the websocket.

Returns
True if connected

◆ is_end_to_end_encrypted()

bool dpp::discord_voice_client::is_end_to_end_encrypted ( ) const

Returns true if end-to-end encryption is enabled for the active voice call (Discord Audio Visual Encryption, a.k.a. DAVE).

Returns
True if end-to-end encrypted

◆ is_paused()

bool dpp::discord_voice_client::is_paused ( )

Returns true if the audio is paused. You can unpause with dpp::discord_voice_client::pause_audio.

Returns
true if paused

◆ is_playing()

bool dpp::discord_voice_client::is_playing ( )

Returns true if we are playing audio.

Returns
true if audio is playing

◆ is_ready()

bool dpp::discord_voice_client::is_ready ( )

voice client is ready to stream audio. The voice client is considered ready if it has a secret key.

Returns
true if ready to stream audio

◆ log()

virtual void dpp::discord_voice_client::log ( dpp::loglevel  severity,
const std::string &  msg 
) const
overridevirtual

Log a message to whatever log the user is using. The logged message is passed up the chain to the on_log event in user code which can then do whatever it wants to do with it.

Parameters
severityThe log level from dpp::loglevel
msgThe log message to output

Reimplemented from dpp::ssl_client.

◆ on_disconnect()

void dpp::discord_voice_client::on_disconnect ( )
overridevirtual

Called on websocket disconnection.

Reimplemented from dpp::websocket_client.

◆ on_error()

void dpp::ssl_client::on_error ( dpp::socket  fd,
const struct dpp::socket_events ,
int  error_code 
)
inherited

Called when there is an error on the TCP socket.

Parameters
fdFile descriptor
error_codeError code

◆ on_read()

void dpp::ssl_client::on_read ( dpp::socket  fd,
const struct dpp::socket_events ev 
)
inherited

Called when the TCP socket has data to read.

Parameters
fdFile descriptor
evSocket events

◆ on_write()

void dpp::ssl_client::on_write ( dpp::socket  fd,
const struct dpp::socket_events e 
)
inherited

Called when the TCP socket can be written to without blocking.

Parameters
fdFile descriptor
eSocket events

◆ one_second_timer()

virtual void dpp::discord_voice_client::one_second_timer ( )
overridevirtual

Fires every second from the underlying socket I/O loop, used for sending heartbeats.

Exceptions
dpp::exceptionif the socket needs to disconnect

Reimplemented from dpp::websocket_client.

◆ pause_audio()

discord_voice_client & dpp::discord_voice_client::pause_audio ( bool  pause)

Pause sending of audio.

Parameters
pauseTrue to pause, false to resume
Returns
reference to self

◆ process_mls_group_rosters()

void dpp::discord_voice_client::process_mls_group_rosters ( const std::map< uint64_t, std::vector< uint8_t > > &  rmap)

Process roster map from commit/welcome.

Parameters
rmapRoster map

◆ read_loop()

void dpp::ssl_client::read_loop ( )
inherited

Set up non blocking I/O and configure on_read, on_write and on_error.

Exceptions
std::exceptionAny std::exception (or derivative) thrown from read_loop() indicates setup failed

◆ ready_for_transition()

void dpp::discord_voice_client::ready_for_transition ( const std::string &  data)

Notify gateway ready for a DAVE transition.

Fires Voice Ready event when appropriate.

https://daveprotocol.com/#commit-handling

Parameters
dataWebsocket frame data

◆ recover_from_invalid_commit_welcome()

void dpp::discord_voice_client::recover_from_invalid_commit_welcome ( )

Reset dave session, send voice_client_dave_mls_invalid_commit_welcome payload with current transition Id and our new key package to gateway.

https://daveprotocol.com/#recovery-from-invalid-commit-or-welcome

◆ reinit_dave_mls_group()

void dpp::discord_voice_client::reinit_dave_mls_group ( )

Reset dave session and prepare initial session group.

◆ run()

void dpp::discord_voice_client::run ( )

Start and monitor websocket I/O.

◆ send_audio_opus() [1/2]

discord_voice_client & dpp::discord_voice_client::send_audio_opus ( const uint8_t *  opus_packet,
const size_t  length 
)

Send opus packets to the voice channel.

Some containers such as .ogg may contain OPUS encoded data already. In this case, we don't need to encode the frames using opus here. We can bypass the codec, only applying opens to the stream.

Duration is calculated internally

Parameters
opus_packetOpus packets. Discord expects opus frames to be encoded at 48000Hz
lengthThe length of the audio data.
Returns
discord_voice_client& Reference to self
Note
It is your responsibility to ensure that packets of data sent to send_audio are correctly repacketized for streaming, e.g. that audio frames are not too large or contain an incorrect format. Discord will still expect the same frequency and bit width of audio and the same signedness.
Exceptions
dpp::voice_exceptionIf data length is invalid or voice support not compiled into D++

◆ send_audio_opus() [2/2]

discord_voice_client & dpp::discord_voice_client::send_audio_opus ( const uint8_t *  opus_packet,
const size_t  length,
uint64_t  duration,
bool  send_now = false 
)

Send opus packets to the voice channel.

Some containers such as .ogg may contain OPUS encoded data already. In this case, we don't need to encode the frames using opus here. We can bypass the codec, only applying openssl to the stream.

Parameters
opus_packetOpus packets. Discord expects opus frames to be encoded at 48000Hz
lengthThe length of the audio data.
durationGenerally duration is 2.5, 5, 10, 20, 40 or 60 if the timescale is 1000000 (1ms)
send_nowSend this packet right away without buffering, this will skip duration calculation for the packet being sent and only safe to be set to true in write_ready.
Returns
discord_voice_client& Reference to self
Note
It is your responsibility to ensure that packets of data sent to send_audio are correctly repacketized for streaming, e.g. that audio frames are not too large or contain an incorrect format. Discord will still expect the same frequency and bit width of audio and the same signedness.
Exceptions
dpp::voice_exceptionIf data length is invalid or voice support not compiled into D++

◆ send_audio_raw()

discord_voice_client & dpp::discord_voice_client::send_audio_raw ( uint16_t *  audio_data,
const size_t  length 
)

Send raw audio to the voice channel.

You should send an audio packet of send_audio_raw_max_length (11520) bytes. Note that this function can be costly as it has to opus encode the PCM audio on the fly, and also encrypt it with openssl.

Note
Because this function encrypts and encodes packets before pushing them onto the output queue, if you have a complete stream ready to send and know its length it is advisable to call this method multiple times to enqueue the entire stream audio so that it is all encoded at once (unless you have set use_opus to false). Constantly calling this from dpp::cluster::on_voice_buffer_send can, and will, eat a TON of cpu!
Parameters
audio_dataRaw PCM audio data. Channels are interleaved, with each channel's amplitude being a 16 bit value.
Warning
The audio data needs to be 48000Hz signed 16 bit audio, otherwise, the audio will come through incorrectly!
Parameters
lengthThe length of the audio data. The length should be a multiple of 4 (2x 16 bit stereo channels) with a maximum length of send_audio_raw_max_length, which is a complete opus frame at highest quality.

Generally when you're streaming and you know there will be more packet to come you should always provide packet data with length of send_audio_raw_max_length. Silence packet will be appended if length is less than send_audio_raw_max_length as discord expects to receive such specific packet size. This can cause gaps in your stream resulting in distorted audio if you have more packet to send later on.

Returns
discord_voice_client& Reference to self
Exceptions
dpp::voice_exceptionIf data length is invalid or voice support not compiled into D++

◆ send_close_packet()

void dpp::websocket_client::send_close_packet ( )
inherited

Send OP_CLOSE error code 1000 to the other side of the connection. This indicates graceful close.

Note
This informs Discord to invalidate the session, you cannot resume if you send this

◆ send_silence()

discord_voice_client & dpp::discord_voice_client::send_silence ( const uint64_t  duration)

Send silence to the voice channel.

Parameters
durationHow long to send silence for. With the standard timescale this is in milliseconds. Allowed values are 2.5, 5, 10, 20, 40 or 60 milliseconds.
Returns
discord_voice_client& Reference to self
Exceptions
dpp::voice_exceptionif voice support is not compiled into D++

◆ send_stop_frames()

discord_voice_client & dpp::discord_voice_client::send_stop_frames ( bool  send_now = false)

Send stop frames to the voice channel.

Parameters
send_nowsend this packet right away without buffering. Do NOT set send_now to true outside write_ready. Also make sure you're not locking stream_mutex if you don't set send_now to true.
Returns
discord_voice_client& Reference to self
Exceptions
dpp::voice_exceptionif voice support is not compiled into D++

◆ set_iteration_interval()

discord_voice_client & dpp::discord_voice_client::set_iteration_interval ( uint16_t  interval)

Change the iteration interval time.

Parameters
intervalThe time (in milliseconds) between each interval when parsing audio.
Returns
Reference to self.

◆ set_send_audio_type()

discord_voice_client & dpp::discord_voice_client::set_send_audio_type ( send_audio_type_t  type)

Sets the audio type that will be sent with send_audio_* methods.

See also
send_audio_type_t

◆ set_timescale()

discord_voice_client & dpp::discord_voice_client::set_timescale ( uint64_t  new_timescale)

Set the timescale in nanoseconds.

Parameters
new_timescaleTimescale to set. This defaults to 1000000, which means 1 millisecond.
Returns
discord_voice_client& Reference to self
Exceptions
dpp::voice_exceptionIf data length is invalid or voice support not compiled into D++

◆ set_user_gain()

void dpp::discord_voice_client::set_user_gain ( snowflake  user_id,
float  factor 
)

Sets the gain for the specified user.

Similar to the User Volume slider, controls the listening volume per user. Uses native Opus gain control, so clients don't have to perform extra audio processing.

The gain setting will affect the both individual and combined voice audio.

The gain value can also be set even before the user connects to the voice channel.

Parameters
user_idThe ID of the user where the gain is to be controlled.
factorNonnegative factor to scale the amplitude by, where 1.f reverts to the default volume.

◆ skip_to_next_marker()

discord_voice_client & dpp::discord_voice_client::skip_to_next_marker ( )

Skip tp the next track marker, previously inserted by using the dpp::discord_voice_client::insert_marker function. If there are no markers in the output buffer, then this skips to the end of the buffer and is equivalent to the dpp::discord_voice_client::stop_audio function.

Note
It is possible to use this function while the output stream is paused.
Returns
reference to self

◆ socket_write()

void dpp::ssl_client::socket_write ( const std::string_view  data)
inherited

Write to the output buffer.

Parameters
dataData to be written to the buffer.
Note
The data may not be written immediately and may be written at a later time to the socket.

◆ speak()

discord_voice_client & dpp::discord_voice_client::speak ( )

Mark the voice connection as 'speaking'. This sends a JSON message to the voice websocket which tells discord that the user is speaking. The library automatically calls this for you whenever you send audio.

Returns
discord_voice_client& Reference to self

◆ stop_audio()

discord_voice_client & dpp::discord_voice_client::stop_audio ( )

Immediately stop all audio. Clears the packet queue.

Returns
reference to self

◆ write()

virtual void dpp::websocket_client::write ( const std::string_view  data,
ws_opcode  _opcode = OP_AUTO 
)
virtualinherited

Write to websocket. Encapsulates data in frames if the status is CONNECTED.

Parameters
dataThe data to send.
_opcodeThe opcode of the data to send, either binary or text. The default is to use the socket's opcode as set in the constructor.

Member Data Documentation

◆ buffer

std::string dpp::ssl_client::buffer
protectedinherited

Input buffer received from socket.

◆ bytes_in

uint64_t dpp::ssl_client::bytes_in
protectedinherited

Bytes in.

◆ bytes_out

uint64_t dpp::ssl_client::bytes_out
protectedinherited

Bytes out.

◆ channel_id

snowflake dpp::discord_voice_client::channel_id

Channel ID.

◆ cipher

std::string dpp::ssl_client::cipher
protectedinherited

SSL cipher in use.

◆ connect_retries

uint8_t dpp::ssl_client::connect_retries {0}
protectedinherited

How many times we retried connect()

◆ connected

bool dpp::ssl_client::connected {false}
protectedinherited

True if connection is completed.

◆ creator

class dpp::cluster* dpp::discord_voice_client::creator {}

Owning cluster.

◆ current_gain

float dpp::discord_voice_client::current_gain {}

The gain value for the current voice iteration.

◆ end_gain

float dpp::discord_voice_client::end_gain {}

The gain value for the end of the current voice iteration.

◆ heartbeat_interval

uint32_t dpp::discord_voice_client::heartbeat_interval {}

Heartbeat interval for sending heartbeat keepalive.

◆ hostname

std::string dpp::ssl_client::hostname
protectedinherited

Hostname connected to.

◆ increment

float dpp::discord_voice_client::increment {}

The amount to increment each successive sample for, for the current voice iteration.

◆ iteration_interval

uint16_t dpp::discord_voice_client::iteration_interval {500}

The time (in milliseconds) between each interval when parsing audio.

Warning
You should only change this if you know what you're doing. It is set to 500ms by default.

◆ keepalive

bool dpp::ssl_client::keepalive
inherited

True if we are keeping the connection alive after it has finished.

◆ last_heartbeat

time_t dpp::discord_voice_client::last_heartbeat {}

Last voice channel websocket heartbeat.

◆ last_tick

time_t dpp::ssl_client::last_tick
protectedinherited

For timers.

◆ moving_average

moving_averager dpp::discord_voice_client::moving_average

Moving averager.

◆ obuffer

std::string dpp::ssl_client::obuffer
protectedinherited

Output buffer for sending to socket.

◆ owner

class cluster* dpp::ssl_client::owner
inherited

Owning cluster.

◆ plaintext

bool dpp::ssl_client::plaintext
protectedinherited

True for a plain text connection.

◆ raw_trace

bool dpp::ssl_client::raw_trace {false}
protectedinherited

Set this to true to log all IO to debug for this connection. This is an internal developer facility. Do not enable it unless you need to, as it will be very noisy.

◆ send_audio_type

enum dpp::discord_voice_client::send_audio_type_t dpp::discord_voice_client::send_audio_type
Initial value:
=
@ satype_recorded_audio
Definition: discordvoiceclient.h:801

◆ server_id

snowflake dpp::discord_voice_client::server_id

Server ID.

◆ sessionid

std::string dpp::discord_voice_client::sessionid

Discord voice session id.

◆ sfd

dpp::socket dpp::ssl_client::sfd
protectedinherited

Raw file descriptor of connection.

◆ ssl

openssl_connection* dpp::ssl_client::ssl
protectedinherited

Openssl opaque contexts.

◆ start

time_t dpp::ssl_client::start
protectedinherited

Start time of connection.

◆ tcp_connect_done

bool dpp::ssl_client::tcp_connect_done {false}
protectedinherited

True if tcp connect() succeeded.

◆ terminating

bool dpp::discord_voice_client::terminating {}

True when the thread is shutting down.

◆ timed_out

bool dpp::websocket_client::timed_out
protectedinherited

If true the connection timed out while waiting, when waiting for SSL negotiation, TCP connect(), or HTTP.

◆ timeout

time_t dpp::websocket_client::timeout
protectedinherited

Time at which the connection should be abandoned, if we are still connecting or negotiating with a HTTP server.

◆ timer_handle

timer dpp::ssl_client::timer_handle
protectedinherited

Timer handle for one second timer.

◆ token

std::string dpp::discord_voice_client::token

Discord voice session token.

◆ unique_id

uint64_t dpp::ssl_client::unique_id
protectedinherited

Unique ID of socket used as a nonce You can use this to identify requests vs reply if you want. D++ itself only sets this, and does not use it in any logic. It starts at 1 and increments for each request made.

D++ Library version 10.0.35D++ Library version 10.0.34D++ Library version 10.0.33D++ Library version 10.0.32D++ Library version 10.0.31D++ Library version 10.0.30D++ Library version 10.0.29D++ Library version 10.0.28D++ Library version 10.0.27D++ Library version 10.0.26D++ Library version 10.0.25D++ Library version 10.0.24D++ Library version 10.0.23D++ Library version 10.0.22D++ Library version 10.0.21D++ Library version 10.0.20D++ Library version 10.0.19D++ Library version 10.0.18D++ Library version 10.0.17D++ Library version 10.0.16D++ Library version 10.0.15D++ Library version 10.0.14D++ Library version 10.0.13D++ Library version 10.0.12D++ Library version 10.0.11D++ Library version 10.0.10D++ Library version 10.0.9D++ Library version 10.0.8D++ Library version 10.0.7D++ Library version 10.0.6D++ Library version 10.0.5D++ Library version 10.0.4D++ Library version 10.0.3D++ Library version 10.0.2D++ Library version 10.0.1D++ Library version 10.0.0D++ Library version 9.0.19D++ Library version 9.0.18D++ Library version 9.0.17D++ Library version 9.0.16D++ Library version 9.0.15D++ Library version 9.0.14D++ Library version 9.0.13D++ Library version 9.0.12D++ Library version 9.0.11D++ Library version 9.0.10D++ Library version 9.0.9D++ Library version 9.0.8D++ Library version 9.0.7D++ Library version 9.0.6D++ Library version 9.0.5D++ Library version 9.0.4D++ Library version 9.0.3D++ Library version 9.0.2D++ Library version 9.0.1D++ Library version 9.0.0D++ Library version 1.0.2D++ Library version 1.0.1D++ Library version 1.0.0