D++ (DPP)
C++ Discord API Bot Library
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Delete guild. More...
#include <dispatcher.h>
Public Member Functions | |
guild_delete_t (class discord_client *client, const std::string &raw) | |
const event_dispatch_t & | cancel_event () const |
Cancels the event in progress. Any other attached lambdas for this event after this one are not called. Note that event cancellation is a thread local state, and not stored in the object (because object which can be cancelled is const during the event, and cannot itself contain the changeable state). More... | |
bool | is_cancelled () const |
Returns true if the event is cancelled. Note that event cancellation is a thread local state, and not stored in the object (because object which can be cancelled is const during the event, and cannot itself contain the changeable state). More... | |
Public Attributes | |
guild * | deleted |
const std::string | raw_event |
Raw event data. If you are using json on your websocket, this will contain json, and if you are using ETF as your websocket protocol, it will contain raw ETF data. More... | |
class discord_client * | from |
Shard the event came from. Note that for some events, notably voice events, this may be nullptr. More... | |
Delete guild.
dpp::guild_delete_t::guild_delete_t | ( | class discord_client * | client, |
const std::string & | raw | ||
) |
Constructor
client | The shard the event originated on |
raw | Raw event text as JSON |
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inherited |
Cancels the event in progress. Any other attached lambdas for this event after this one are not called. Note that event cancellation is a thread local state, and not stored in the object (because object which can be cancelled is const
during the event, and cannot itself contain the changeable state).
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inherited |
Returns true if the event is cancelled. Note that event cancellation is a thread local state, and not stored in the object (because object which can be cancelled is const
during the event, and cannot itself contain the changeable state).
guild* dpp::guild_delete_t::deleted |
Deleted guild
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inherited |
Shard the event came from. Note that for some events, notably voice events, this may be nullptr.
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inherited |
Raw event data. If you are using json on your websocket, this will contain json, and if you are using ETF as your websocket protocol, it will contain raw ETF data.