To stream MP3 files via D++ you need to link an additional dependency to your bot, namely libmpg123. It is relatively simple when linking this library to your bot to then decode audio to PCM and send it to the dpp::discord_voice_client::send_audio_raw function as shown below:
#include <dpp/dpp.h>
#include <dpp/nlohmann/json.hpp>
#include <dpp/fmt/format.h>
#include <iomanip>
#include <sstream>
#include <vector>
#include <fstream>
#include <iostream>
#include <mpg123.h>
#include <out123.h>
#define MUSIC_FILE "/media/music/Rick Astley/Whenever You Need Somebody/Never Gonna Give You Up.mp3"
int main(int argc, char const *argv[])
{
std::vector<uint8_t> pcmdata;
mpg123_init();
int err = 0;
unsigned char* buffer;
size_t buffer_size, done;
int channels, encoding;
long rate;
mpg123_handle *mh = mpg123_new(NULL, &err);
mpg123_param(mh, MPG123_FORCE_RATE, 48000, 48000.0);
buffer_size = mpg123_outblock(mh);
buffer = new unsigned char[buffer_size];
mpg123_open(mh, MUSIC_FILE);
mpg123_getformat(mh, &rate, &channels, &encoding);
unsigned int counter = 0;
for (int totalBytes = 0; mpg123_read(mh, buffer, buffer_size, &done) == MPG123_OK; ) {
for (auto i = 0; i < buffer_size; i++) {
pcmdata.push_back(buffer[i]);
}
counter += buffer_size;
totalBytes += done;
}
delete buffer;
mpg123_close(mh);
mpg123_delete(mh);
std::string command;
ss >> command;
if (command == ".join") {
}
}
if (command == ".mp3") {
}
}
});
bot.start(false);
mpg123_exit();
return 0;
}
The cluster class represents a group of shards and a command queue for sending and receiving commands...
Definition: cluster.h:447
discord_voice_client & send_audio_raw(uint16_t *audio_data, const size_t length)
Send raw audio to the voice channel.
bool is_ready()
voice client is ready to stream audio. The voice client is considered ready if it has a secret key.
Represents a guild on Discord (AKA a server)
Definition: guild.h:368
bool connect_member_voice(snowflake user_id, bool self_mute=false, bool self_deaf=false)
Connect to a voice channel another guild member is in.
snowflake id
Unique ID of object set by Discord. This value contains a timestamp, worker ID, internal server ID,...
Definition: managed.h:38
Represents a connection to a voice channel. A client can only connect to one voice channel per guild ...
Definition: discordclient.h:60
class discord_voice_client * voiceclient
voice websocket client
Definition: discordclient.h:89
std::function< void(const dpp::log_t &)> DPP_EXPORT cout_logger()
Get a default logger that outputs to std::cout. e.g.
@ i_message_content
Intent for receipt of message content.
Definition: intents.h:64
@ i_default_intents
Default D++ intents (all non-privileged intents)
Definition: intents.h:68
DPP_EXPORT class guild * find_guild(snowflake id)
Create message.
Definition: dispatcher.h:1180
message msg
message that was created (sent).
Definition: dispatcher.h:1189
Represents messages sent and received on Discord.
Definition: message.h:1036
user author
Definition: message.h:1042
snowflake guild_id
Definition: message.h:1040
std::string content
Definition: message.h:1046
snowflake channel_id
Definition: message.h:1038